![]() ![]() ![]() The plugin modifies some core functions of the AudioManager and thus is not compatible with other plugins that do this (though they may be if you place this above them in the plugin manager). ![]() This includes preloading system assets, preloading global assets and preloading map based assets. To set the plugin up you simply use the plugin parameters for the most basic setup. It is not smart or advised to literally preload/cache "everything", the name of the plugin just implies that it is possible, not that it is smart! Setup However, it will also take into account if the sound/image is "reserved" and not remove it if so. The caching system is not a magic button that will automatically make your game run better - it is on you the developer to utilize it properly in order for that to be the case. The cache will reference itself to remove the oldest files accessed by the game. The plugin includes various functions and script calls in order to load, play, cache, and remove audio files and images files. When adding an image or sound it will be included in the cache. The caching system now will also be able to cache audio files. This plugin extends the caching system of MV that was added in 1.5.0. It will not work in versions lower then this.Īs this plugin can't really have a good "Demo" scenario due to it being more of a function over visual/game mechanic there is no Sample Project. This plugin was designed and developed for RPG Maker MV >=1.6.1. Are you tired of having your sound not play right away? Are you tired of some images not appearing when they should, because they're still loading? Well this plugin is for you! It is designed to allow the developer to selectively preload certain things globally, or when the player loads a map, or on demand via a few scripts calls! The plugin also has a basic caching system to help alleviate the issue of MV using too much memory if used properly. This is a RPG Maker MV plugin that is designed to add a preloader and caching system to your game. ![]()
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